Developer Notes

Is duplicated by UE-11792


Custom UMG fonts do not show up correctly when launching to HTML5 from a packaged project. The fonts show up correctly for Windows packaged projects.

Steps to Reproduce

1. Create a new template
2. Import a custom font into the editor
3. Create a UMG widget blueprint
4. Enter the text into the widget and set the font as the custom font
5. Package the game for HTML5
6. Launch onto HTML5

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ComponentUE - Platform - Mobile
Affects Versions4.7.6
Target Fix4.8
Fix Commit2532063
Release Commit2538764
CreatedApr 24, 2015
ResolvedApr 30, 2015
UpdatedApr 27, 2018