Is duplicated by UE-11792
Custom UMG fonts do not show up correctly when launching to HTML5 from a packaged project. The fonts show up correctly for Windows packaged projects.
1. Create a new template
2. Import a custom font into the editor
3. Create a UMG widget blueprint
4. Enter the text into the widget and set the font as the custom font
5. Package the game for HTML5
6. Launch onto HTML5
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Installer 4.10 failed with error code R-1603
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.7.6 |
Target Fix | 4.8 |
Created | Apr 24, 2015 |
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Resolved | Apr 30, 2015 |
Updated | Apr 27, 2018 |