Is duplicated by
Custom UMG fonts do not show up correctly when launching to HTML5 from a packaged project. The fonts show up correctly for Windows packaged projects.
1. Create a new template
2. Import a custom font into the editor
3. Create a UMG widget blueprint
4. Enter the text into the widget and set the font as the custom font
5. Package the game for HTML5
6. Launch onto HTML5
Head over to the existing Questions & Answers thread and let us know what's up.