When assigning a Linear Color Value to a Color Input or Linear Color Variable from a Make Linear Color Node, the Alpha Value is reset to a value of 0 when node is disconnected.

Also Confirmed in Main Promotable-CL-2522625

Steps to Reproduce
  1. Open QAGame Editor
  2. Create a New HUD Class Blueprint
  3. Add an Event Recieve HUD node
  4. Off the Event Recieve node, connect a Draw Text Node with the settings shown in the attached image.
  5. Compile and PIE
  6. Stop and Connect a Make Linear Color node (0,0,0,0) to the Text Color
  7. Compile and PIE
  8. Stop and Alt-Click Disconnect the Make Linear Color Node
  9. Compile and PIE

RESULTS: The First PIE results in Black Text while the Second and Third PIE results in No Text

EXPECTED: The First and Third PIEs should result in Black Text while the Second should result in no text.

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Cannot Reproduce
ComponentUE - Gameplay - Blueprint
Affects Versions4.
CreatedApr 27, 2015
ResolvedFeb 21, 2018
UpdatedJun 23, 2018