The engine will crash if you upload a project icon that's way too large for the 192x192 area. It'll also crash when you open that project back up and try to access the project settings
1. Create a new template project
2. Add a .PNG file that's well over 192x192, such as 1200x900
3. Reopen project after the crash from adding the image
4. Go to 'project settings' engine will crash again
MachineId:0A9BCDC24E0396F81FBFED9C8AE56C61
EpicAccountId:cc55fade09134a3e8bf56bf29755c061
Unknown exception - code 00000001 (first/second chance not available)
Assertion failed: false [Link Removed] [Line: 47]
ICNS uncompressing not supported on this platform
KERNELBASE + 37901 bytes
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FOutputDevice::Logf__VA() + 248 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor_Core!FDebug::AssertFailed() + 1079 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
UE4Editor_ImageWrapper!FImageWrapperBase::GetRaw() + 57 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\imagewrapper\private\imagewrapperbase.cpp:58]
UE4Editor_ExternalImagePicker!SExternalImagePicker::LoadImageAsBrush() + 408 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\externalimagepicker\private\sexternalimagepicker.cpp:233]
UE4Editor_ExternalImagePicker!SExternalImagePicker::ApplyImage() + 281 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\externalimagepicker\private\sexternalimagepicker.cpp:198]
UE4Editor_ExternalImagePicker!SExternalImagePicker::ApplyImage() + 216 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\externalimagepicker\private\sexternalimagepicker.cpp:161]
UE4Editor_ExternalImagePicker!SExternalImagePicker::Construct() + 6029 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\externalimagepicker\private\sexternalimagepicker.cpp:100]
UE4Editor_ExternalImagePicker!TDecl<SExternalImagePicker,RequiredArgs::T0RequiredArgs>::operator<<=() + 138 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slatecore\public\widgets\declarativesyntaxsupport.h:1343]
UE4Editor_ExternalImagePicker!FExternalImagePickerModule::MakeEditorWidget() + 508 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\externalimagepicker\private\externalimagepickermodule.cpp:22]
UE4Editor_SharedSettingsWidgets!SExternalImageReference::Construct() + 542 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\sharedsettingswidgets\private\sexternalimagereference.cpp:33]
UE4Editor_DetailCustomizations!TDecl<SExternalImageReference,RequiredArgs::T2RequiredArgs<FString & __ptr64,FString const & __ptr64> >::operator<<=() + 150 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slatecore\public\widgets\declarativesyntaxsupport.h:1343]
UE4Editor_DetailCustomizations!FGeneralProjectSettingsDetails::CustomizeDetails() + 845 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\detailcustomizations\private\generalprojectsettingsdetails.cpp:56]
UE4Editor_PropertyEditor!SDetailsViewBase::QueryCustomDetailLayout() + 3101 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\propertyeditor\private\sdetailsviewbase.cpp:592]
UE4Editor_PropertyEditor!SDetailsViewBase::UpdatePropertyMap() + 1234 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\propertyeditor\private\sdetailsviewbase.cpp:1180]
UE4Editor_PropertyEditor!SDetailsView::PostSetObject() + 286 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\propertyeditor\private\sdetailsview.cpp:599]
UE4Editor_PropertyEditor!SDetailsView::SetObjectArrayPrivate() + 1912 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\propertyeditor\private\sdetailsview.cpp:455]
UE4Editor_PropertyEditor!SDetailsView::SetObjects() + 54 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\propertyeditor\private\sdetailsview.cpp:320]
UE4Editor_PropertyEditor!SDetailsView::SetObject() + 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\propertyeditor\private\sdetailsview.cpp:327]
UE4Editor_SettingsEditor!SSettingsEditor::HandleModelSelectionChanged() + 594 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\settingseditor\private\widgets\ssettingseditor.cpp:654]
UE4Editor_SettingsEditor!TBaseSPMethodDelegateInstance<0,SSettingsEditor,0,TTypeWrapper<void> __cdecl(void)>::Execute() + 65 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor_SettingsEditor!TBaseSPMethodDelegateInstance<0,SSettingsEditor,0,void __cdecl(void)>::ExecuteIfSafe() + 54 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
UE4Editor_SettingsEditor!TBaseMulticastDelegate<void>::Broadcast() + 150 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:1030]
UE4Editor_SettingsEditor!FSettingsEditorModel::SelectSection() + 112 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\settingseditor\private\models\settingseditormodel.h:58]
UE4Editor_SettingsEditor!SSettingsEditor::MakeCategoryWidget() + 3227 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\settingseditor\private\widgets\ssettingseditor.cpp:412]
UE4Editor_SettingsEditor!SSettingsEditor::ReloadCategories() + 384 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\settingseditor\private\widgets\ssettingseditor.cpp:482]
UE4Editor_SettingsEditor!SSettingsEditor::Construct() + 10841 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\settingseditor\private\widgets\ssettingseditor.cpp:232]
UE4Editor_SettingsEditor!TDecl<SSettingsEditor,RequiredArgs::T1RequiredArgs<TSharedRef<ISettingsEditorModel,0> const & __ptr64> >::operator<<=() + 145 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slatecore\public\widgets\declarativesyntaxsupport.h:1343]
UE4Editor_SettingsEditor!FSettingsEditorModule::CreateEditor() + 142 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\settingseditor\private\settingseditormodule.cpp:19]
UE4Editor_ProjectSettingsViewer!FProjectSettingsViewerModule::HandleSpawnSettingsTab() + 472 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\projectsettingsviewer\private\projectsettingsviewermodule.cpp:311]
UE4Editor_ProjectSettingsViewer!TMemberFunctionCaller<FProjectSettingsViewerModule,TSharedRef<SDockTab,0> (__cdecl FProjectSettingsViewerModule::*)(FSpawnTabArgs const & __ptr64) __ptr64>::operator()<FSpawnTabArgs const & __ptr64>() + 53 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstanceinterface_variadics.h:161]
UE4Editor_ProjectSettingsViewer!TTupleImpl<TIntegerSequence<> >::ApplyAfter_ExplicitReturnType<TSharedRef<SDockTab,0>,TMemberFunctionCaller<FProjectSettingsViewerModule,TSharedRef<SDockTab,0> (__cdecl FProjectSettingsViewerModule::*)(FSpawnTabArgs const & __() + 28 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\tuple.h:113]
UE4Editor_ProjectSettingsViewer!TBaseRawMethodDelegateInstance<0,FProjectSettingsViewerModule,TSharedRef<SDockTab,0> __cdecl(FSpawnTabArgs const & __ptr64)>::Execute() + 52 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:491]
UE4Editor_Slate!TBaseDelegate<TSharedRef<SDockTab,0>,FSpawnTabArgs const & __ptr64>::Execute() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:439]
UE4Editor_Slate!FTabManager::SpawnTab() + 259 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\docking\tabmanager.cpp:1206]
UE4Editor_Slate!FTabManager::InvokeTab_Internal() + 839 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\docking\tabmanager.cpp:934]
UE4Editor_Slate!FTabManager::InvokeTab() + 46 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\docking\tabmanager.cpp:877]
UE4Editor_ProjectSettingsViewer!FProjectSettingsViewerModule::ShowSettings() + 93 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\projectsettingsviewer\private\projectsettingsviewermodule.cpp:40]
UE4Editor_Settings!FSettingsModule::ShowViewer() + 194 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\settings\private\settingsmodule.cpp:53]
UE4Editor_MainFrame!FSettingsMenu::OpenSettings() + 97 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\mainframe\private\menus\settingsmenu.h:93]
UE4Editor_MainFrame!TBaseStaticDelegateInstance<TTypeWrapper<void> __cdecl(void),FName,FName,FName>::Execute() + 107 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:854]
UE4Editor_MainFrame!TBaseStaticDelegateInstance<void __cdecl(void),FName,FName,FName>::ExecuteIfSafe() + 9 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:921]
UE4Editor_Slate!SMenuEntryBlock::OnClicked() + 1059 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:892]
UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() + 24 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:842]
UE4Editor_Slate!TMemberFunctionCaller<SMenuEntryBlock,FReply (__cdecl SMenuEntryBlock::*)(void) __ptr64>::operator()<>() + 71 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstanceinterface_variadics.h:161]
UE4Editor_Slate!TTupleImpl<TIntegerSequence<> >::ApplyAfter_ExplicitReturnType<FReply,TMemberFunctionCaller<SMenuEntryBlock,FReply (__cdecl SMenuEntryBlock::*)(void) __ptr64> >() + 25 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\tuple.h:113]
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl(void)>::Execute() + 89 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor_Slate!TBaseDelegate<FReply>::Execute() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:439]
UE4Editor_Slate!SButton::OnMouseButtonUp() + 339 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:228]
UE4Editor_Slate!<lambda_de96dc3471181973108233c6db1f9843>::operator()() + 188 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3985]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_de96dc3471181973108233c6db1f9843> >() + 215 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:202]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() + 601 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3988]
UE4Editor_Slate!FSlateApplication::OnMouseUp() + 294 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3949]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() + 3573 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:1373]
UE4Editor_Core!FWindowsApplication::DeferMessage() + 318 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:1669]
UE4Editor_Core!FWindowsApplication::ProcessMessage() + 4016 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:742]
UE4Editor_Core!FWindowsApplication::AppWndProc() + 114 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:604]
user32 + 105425 bytes
user32 + 104666 bytes
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() + 118 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:774]
UE4Editor!FEngineLoop::Tick() + 3737 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2233]
UE4Editor!GuardedMain() + 1404 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
Head over to the existing Questions & Answers thread and let us know what's up.