Actors destroyed are set to 0,0,0 for one frame, which causes collision temporarily before they are completely removed. This only occurs on objects that are attached to a component using the attach to component node.
1. Download, unzip, open attached project
2. Open Testmap
3. Press PIE
4. RMB to spawn object
5. LMB to destroy object
6. Note that "I was hit" is printed to screen. This is part of the ObjectOverlap blueprint that, when overlapped will print "I was hit". It moves briefly to the location of the overlap box when destroyed.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
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An error occurred while trying to generate project files !?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay |
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Affects Versions | 4.7.6 |
Target Fix | 4.8 |
Created | Apr 29, 2015 |
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Resolved | May 4, 2015 |
Updated | Apr 27, 2018 |