Actors destroyed are set to 0,0,0 for one frame, which causes collision temporarily before they are completely removed. This only occurs on objects that are attached to a component using the attach to component node.

Steps to Reproduce

1. Download, unzip, open attached project
2. Open Testmap
3. Press PIE
4. RMB to spawn object
5. LMB to destroy object
6. Note that "I was hit" is printed to screen. This is part of the ObjectOverlap blueprint that, when overlapped will print "I was hit". It moves briefly to the location of the overlap box when destroyed.

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ComponentUE - Gameplay
Affects Versions4.7.6
Target Fix4.8
Fix Commit2536016
Release Commit2539041
CreatedApr 29, 2015
ResolvedMay 4, 2015
UpdatedApr 27, 2018