When an Arrow Component is added to a blueprint and made visible in Game, a GPU Particles collision will fail until the arrow component is outside the Camera Frustum or turned back to hidden in game. It does not matter if the arrow is in a different or same BP as the Particle effect, any arrow component will stop all GPU Collision from occurring.
RESULTS: Collision starts when Arrow leaves view
EXPECTED: The Arrow should have no impact on the Particles' Collision.
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