The material is not marked as "Used with Skeletal Mesh"
When using a Blueprint to Spawn an Actor Class then using a Set Material Node, the engine will register a material change but will only show the World Default Material.
Also Reproduced in Main Promotable-CL-2527312
RESULTS: Skeletal Mesh Spawns with BaseMat assigned but rendering World Default Material.
EXPECTED: Skeletal Mesh Spawns with BaseMat Assigned and Rendering.
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