'Set Playback Position' node fires Timeline event even if 'Fire Events' is set to false.
User Description:
Basically using the set playback position node to set a new time position for a timeline causes that timeline to fire an update regardless of whether or not FireEvents is checked.
1. Open QA-Game
2. Create a new actor class bp & open it
3. Create a timeline & open it
4. Add a new Float track
5. Set the Length to 1 > Set two points at 0,0 & 1,1 (screenshot #01)
6. Create the bp in screenshot #02
7. Compile & save
8. Back in the editor > place the bp into the level
9. In the Details panel > Input > Auto Receive Input > Set it to 'Player0'
10. PIE
11. After the timeline stops, press 'R'
Results: The timeline will be set to a new time of 0.5 but the Print String will fire once
Expected: For the timeline to be set but if 'Fire Event' is set to false, no events are triggered
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
---|---|
Affects Versions | 4.7.6, 4.9 |
Target Fix | 4.8 |
Created | Apr 30, 2015 |
---|---|
Resolved | May 13, 2015 |
Updated | Apr 27, 2018 |