Description

Timers set to a low time setting, but that are not set lower than tick, have a significant impact on FPS as compared to tick when updated a large number of objects at the same time.

Steps to Reproduce

1. Download and unzip project at attached link:

[Link Removed]

Note: Project may get stuck at 95%. It will eventually load it simply takes an exorbitant amount of time to do so.

2. Open project
3. Press PIE
4. Press ~, type stat fps, press enter
5. Note FPS
6. Stop PIE and open tree bp
7. Disconnect timer, connect Tick
8. Compile, save, close
9. Press PIE, note FPS

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Cannot Reproduce
ComponentUE - Gameplay
Affects Versions4.7.6
CreatedMay 1, 2015
ResolvedJul 16, 2015
UpdatedJul 14, 2021