Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.


We have trouble importing camera anims from maya to matinee.

In Maya - the axis looks correct... (Z) up... but when the object arrives in UE4 the axis is wrong. The object points in the wrong direction.

Please let me know if you need a test level or more info.


NOTE: SlaveCam.fbx is a great example of the problem we are seeing.

Our hack can be seen in Slave3.fbx

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Won't Fix
CreatedFeb 14, 2015
ResolvedJan 27, 2017
UpdatedApr 27, 2018