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We have trouble importing camera anims from maya to matinee.
In Maya - the axis looks correct... (Z) up... but when the object arrives in UE4 the axis is wrong. The object points in the wrong direction.
Please let me know if you need a test level or more info.
Thanks!
NOTE: SlaveCam.fbx is a great example of the problem we are seeing.
Our hack can be seen in Slave3.fbx
LS-0019-IS-PQR23 on the start of running UE4
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I can't open my map from the editor.
What method is used to fill polygonal regions when drawing spline mesh at run time?
Head over to the existing Questions & Answers thread and let us know what's up.
3 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.9.2 |
Created | Feb 14, 2015 |
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Resolved | Jan 27, 2017 |
Updated | Apr 27, 2018 |