Steps to Reproduce
  1. Use the command 'Editor.AsyncStaticMeshCompilation 0' to make sure async static mesh compilation is disabled.
  2. Drag any mesh into a level to create a static mesh actor
  3. Open the same mesh in the static mesh editor
  4. Change a property on the mesh (In Collision categorie), eg. Collision > Double Sided Geometry
  5. Observe that all components using that mesh, included the one on the actor we just created in the level, disappear.
  6. Change a property on the actor, eg. Actor > Can Be Damaged
  7. Observe that the mesh reappears for that actor.

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Backlogged
CreatedApr 18, 2022
UpdatedSep 6, 2022