When jumping in the first person template project, the "is in air" animation continues to play after landing.
Solution:
Switching out the "FirstPerson_JumpStart Asset" node for the "FirstPerson_JumpEnd Asset" node in the machine state transition from FPP_JumpEnd to FPP_Idle will correct the problem.
1. Open First Person Template project
2. PIE
3. Jump
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-15067 in the post.
0 |
Component | OLD - Anim |
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Affects Versions | 4.8 |
Target Fix | 4.8 |
Created | May 6, 2015 |
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Resolved | May 7, 2015 |
Updated | May 18, 2020 |