Crash occurs when inputting a Scalar Parameter into the New to 4,8 Grass Node.
Also reproduced in Main Promotable-CL-2535351
RESULTS: Editor Crashes
EXPECTED: NO Crash, if not possible a warning message.
Assertion failed: !CodeChunks[ResultIndex].UniformExpression || CodeChunks[ResultIndex].UniformExpression->IsConstant() [Link Removed] [Line: 817]
KERNELBASE.dll
{0x000007fefd43940d} + 0 bytes
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize()
+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FOutputDevice::Logf__VA()
+ 159 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FDebug::AssertFailed()
+ 65 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Engine.dll!FHLSLMaterialTranslator::GetFixedParameterCode()
+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Engine.dll!FHLSLMaterialTranslator::CustomOutput()
+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Landscape.dll!UMaterialExpressionLandscapeGrassOutput::Compile()
+ 180 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Engine.dll!FHLSLMaterialTranslator::Translate()
+ 22 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Engine.dll!FMaterial::BeginCompileShaderMap()
+ 12 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Engine.dll!FMaterial::CacheShaders()
+ 25 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Engine.dll!FMaterial::CacheShaders()
+ 20 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Engine.dll!UMaterial::CacheShadersForResources()
+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Engine.dll!UMaterial::CacheResourceShadersForRendering()
+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Engine.dll!UMaterial::PostEditChangeProperty()
+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!UObject::PostEditChange()
+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-MaterialEditor.dll!FMaterialEditor::UpdatePreviewMaterial()
+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-MaterialEditor.dll!FMaterialEditor::UpdateMaterialAfterGraphChange()
+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-MaterialEditor.dll!FMaterialEditorUtilities::UpdateMaterialAfterGraphChange()
+ 9 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-UnrealEd.dll!UMaterialGraphSchema::TryCreateConnection()
+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-GraphEditor.dll!FDragConnection::DroppedOnPin()
+ 28 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-GraphEditor.dll!SGraphPin::OnDrop()
+ 123 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Slate.dll!<lambda_13af6b42409306e44b4e7065f2966a1b>::operator()()
+ 176 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_13af6b42409306e44b4e7065f2966a1b> >()
+ 21 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent()
+ 122 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Slate.dll!FSlateApplication::OnMouseUp()
+ 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FWindowsApplication::ProcessDeferredMessage()
+ 12 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FWindowsApplication::DeferMessage()
+ 74 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FWindowsApplication::ProcessMessage()
+ 44 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FWindowsApplication::AppWndProc()
+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
USER32.dll
+ 0 bytes
USER32.dll
+ 0 bytes
UE4Editor-Core.dll!FWindowsPlatformMisc::PumpMessages()
+ 48 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor.exe!FEngineLoop::Tick()
+ 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor.exe!GuardedMain()
+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor.exe!GuardedMainWrapper()
+ 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor.exe!WinMain()
+ 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor.exe!__tmainCRTStartup()
+ 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll
+ 0 bytes
ntdll.dll
+ 0 bytes
I am not able to find world outliner how to enable it?
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - LD & Modeling - Terrain - Landscape |
---|---|
Affects Versions | 4.8, 4.9 |
Target Fix | 4.8 |
Created | May 6, 2015 |
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Resolved | May 11, 2015 |
Updated | Apr 27, 2018 |