Oculus Hand Components trigger a crash while playing in editor when Hand Tracking Support is changed to Hands Only.
Expected Results:
Game starts in the Editor.
Actual Results:
Editor crashes with an Unhandled Exception:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x0000000000000000
LogWindows: Error: === Critical error: === LogWindows: Error: LogWindows: Error: Fatal error! LogWindows: Error: LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x0000000000000000 LogWindows: Error: LogWindows: Error: [Callstack] 0x0000000000000000 UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ff923128d9c UnrealEditor-OculusInput.dll!OculusInput::FOculusHandTracking::GetHandSkeletalMesh() [D:\build\++UE5\Sync\Engine\Plugins\Runtime\Oculus\OculusVR\Source\OculusInput\Private\OculusHandTracking.cpp:235] LogWindows: Error: [Callstack] 0x00007ff92312b44e UnrealEditor-OculusInput.dll!UOculusHandComponent::InitializeSkeletalMesh() [D:\build\++UE5\Sync\Engine\Plugins\Runtime\Oculus\OculusVR\Source\OculusInput\Private\OculusHandComponent.cpp:52] LogWindows: Error: [Callstack] 0x00007ff923126fb9 UnrealEditor-OculusInput.dll!UOculusHandComponent::BeginPlay() [D:\build\++UE5\Sync\Engine\Plugins\Runtime\Oculus\OculusVR\Source\OculusInput\Private\OculusHandComponent.cpp:46] LogWindows: Error: [Callstack] 0x00007ff93e789e27 UnrealEditor-Engine.dll!AActor::BeginPlay() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:3887] LogWindows: Error: [Callstack] 0x00007ff93e794e3f UnrealEditor-Engine.dll!AActor::DispatchBeginPlay() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:3849] LogWindows: Error: [Callstack] 0x00007ff9405882c2 UnrealEditor-Engine.dll!AWorldSettings::NotifyBeginPlay() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldSettings.cpp:283] LogWindows: Error: [Callstack] 0x00007ff93f0c9111 UnrealEditor-Engine.dll!AGameStateBase::HandleBeginPlay() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameStateBase.cpp:205] LogWindows: Error: [Callstack] 0x00007ff9404b4948 UnrealEditor-Engine.dll!UWorld::BeginPlay() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:4891] LogWindows: Error: [Callstack] 0x00007ff93f083a15 UnrealEditor-Engine.dll!UGameInstance::StartPlayInEditorGameInstance() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameInstance.cpp:500] LogWindows: Error: [Callstack] 0x00007ff96aae9198 UnrealEditor-UnrealEd.dll!UEditorEngine::CreateInnerProcessPIEGameInstance() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:3050] LogWindows: Error: [Callstack] 0x00007ff96ab1e566 UnrealEditor-UnrealEd.dll!UEditorEngine::OnLoginPIEComplete_Deferred() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1566] LogWindows: Error: [Callstack] 0x00007ff96aae9c42 UnrealEditor-UnrealEd.dll!UEditorEngine::CreateNewPlayInEditorInstance() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1828] LogWindows: Error: [Callstack] 0x00007ff96ab3cd2a UnrealEditor-UnrealEd.dll!UEditorEngine::StartPlayInEditorSession() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:2796] LogWindows: Error: [Callstack] 0x00007ff96ab40537 UnrealEditor-UnrealEd.dll!UEditorEngine::StartQueuedPlaySessionRequestImpl() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1146] LogWindows: Error: [Callstack] 0x00007ff96ab3fe21 UnrealEditor-UnrealEd.dll!UEditorEngine::StartQueuedPlaySessionRequest() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1049] LogWindows: Error: [Callstack] 0x00007ff96a4dd953 UnrealEditor-UnrealEd.dll!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1665] LogWindows: Error: [Callstack] 0x00007ff96ae69f56 UnrealEditor-UnrealEd.dll!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:474] LogWindows: Error: [Callstack] 0x00007ff6a6a182f6 UnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5215] LogWindows: Error: [Callstack] 0x00007ff6a6a30d9c UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183] LogWindows: Error: [Callstack] 0x00007ff6a6a30e8a UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147] LogWindows: Error: [Callstack] 0x00007ff6a6a33c4d UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283] LogWindows: Error: [Callstack] 0x00007ff6a6a45534 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330] LogWindows: Error: [Callstack] 0x00007ff6a6a486e6 UnrealEditor.exe!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] LogWindows: Error: [Callstack] 0x00007ff9e7027c24 KERNEL32.DLL!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ff9e818d721 ntdll.dll!UnknownFunction [] LogWindows: Error:
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-151465 in the post.
61 |
Component | UE - Platform - XR |
---|---|
Affects Versions | 5.0.1 |
Target Fix | 5.3 |
Created | May 9, 2022 |
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Resolved | Jan 25, 2023 |
Updated | Jan 26, 2023 |