Depth Fade and Fresnel inputs in a Particle's Material will result in the particle not rendering unless Mobile HDR is checked true on an iOS device.
Also Reproduced in Main Promotable-CL-2535351
Specifically tested on iPhone 5s, iOS 7.1.1
Particle Material Setup:
[Image Removed]
RESULTS: Particles are not drawn at all
EXPECTED: Particles are drawn with Depth Fade
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-15147 in the post.
2 |
Component | UE - Graphics Features |
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Affects Versions | 4.7.4, 4.7.6, 4.8, 4.9 |
Created | May 7, 2015 |
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Resolved | Sep 3, 2015 |
Updated | Jul 14, 2021 |