Depth Fade and Fresnel inputs in a Particle's Material will result in the particle not rendering unless Mobile HDR is checked true on an iOS device.
Also Reproduced in Main Promotable-CL-2535351
Specifically tested on iPhone 5s, iOS 7.1.1
Particle Material Setup:
[Image Removed]
RESULTS: Particles are not drawn at all
EXPECTED: Particles are drawn with Depth Fade
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
为什么我的电脑无法安装ue,错误代码一直是IS-IN-BV05,该如何解决
Error EU-FA-31003 when trying to download the new preview
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-15147 in the post.
2 |
Component | UE - Graphics Features |
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Affects Versions | 4.7.4, 4.7.6, 4.8, 4.9 |
Created | May 7, 2015 |
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Resolved | Sep 3, 2015 |
Updated | Jul 14, 2021 |