Depth Fade and Fresnel inputs in a Particle's Material will result in the particle not rendering unless Mobile HDR is checked true on an iOS device.
Also Reproduced in Main Promotable-CL-2535351
Specifically tested on iPhone 5s, iOS 7.1.1
Particle Material Setup:
[Image Removed]
RESULTS: Particles are not drawn at all
EXPECTED: Particles are drawn with Depth Fade
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
An error occurred while trying to generate project files !?
UE5.0.2 How to resolve error code (Xcode install) when trying to launch UE5.0.2 after install
How does Character rotate in the current position in the blueprint?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-15147 in the post.
2 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.7.4, 4.7.6, 4.8, 4.9 |
Created | May 7, 2015 |
---|---|
Resolved | Sep 3, 2015 |
Updated | Jul 14, 2021 |