Depth Fade and Fresnel inputs in a Particle's Material will result in the particle not rendering unless Mobile HDR is checked true on an iOS device.

Also Reproduced in Main Promotable-CL-2535351

Specifically tested on iPhone 5s, iOS 7.1.1

Particle Material Setup:

[Image Removed]

Steps to Reproduce
  1. Open QAGame Editor
  2. Create a New Material using the attached Image as a reference
  3. Create a New Particle System
  4. Assign the New Material to the New Particle System
  5. Add the Particle System to the Default Level
  6. In Project Settings insure that the default loaded maps are set to your Default Level with the Particle system in it
  7. In Project Settings, under Rendering, Uncheck Mobile HDR (Set to False)
  8. Launch on iOS

RESULTS: Particles are not drawn at all

EXPECTED: Particles are drawn with Depth Fade

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By Design
ComponentUE - Graphics Features
Affects Versions4.
CreatedMay 7, 2015
ResolvedSep 3, 2015
UpdatedJul 14, 2021
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