Attempting to create landscape layer info from within the new landscape creation window crashes the editor.
Workaround: create the landscape, switch to paint mode, create layer info in paint mode window.
1. Open Editor (any project)
2. create new material
3. Create two different texture sample nodes in material, two landscape layer weight nodes
4. Plug textures into "layer" input of layerweight nodes, plug one layerweight output into the "base" input of the other layer weight node
5. Plug second layerweight output into "base color" pin
6. Name the two layer weights different names, save, close material
7. Open landscape mode
8. Assign material to material slot in new landscape window
9. Open Layers submenu and press + icon next to one of the layers> weight blended layer
10. Press OK
MachineId:4E82586D46B558EA69EF0EAA821297B1
EpicAccountId:1558531203f84e81b70959b8a59badef
Access violation - code c0000005 (first/second chance not available)
""
UE4Editor_CoreUObject!UObjectBaseUtility::GetPathName() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\uobjectbaseutility.cpp:38]
UE4Editor_CoreUObject!UObjectBaseUtility::GetPathName() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\uobjectbaseutility.cpp:28]
UE4Editor_CoreUObject!UObjectPropertyBase::GetExportPath() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\propertybaseobject.cpp:155]
UE4Editor_CoreUObject!UObjectPropertyBase::ExportTextItem() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\propertybaseobject.cpp:187]
UE4Editor_CoreUObject!UProperty::ExportText_Direct() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\property.cpp:598]
UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:455]
UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:297]
UE4Editor_PropertyEditor!FPropertyValueImpl::SendTextToObjectProperty() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:253]
UE4Editor_PropertyEditor!FPropertyHandleObject::SetValue() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:2347]
UE4Editor_LandscapeEditor!FLandscapeEditorStructCustomization_FLandscapeImportLayer::OnImportLayerCreateClicked() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\landscapeeditor\private\landscapeeditordetailcustomization_newlandscape.cpp:1586]
UE4Editor_LandscapeEditor!TBaseStaticDelegateInstance<void __cdecl(void),TSharedRef<IPropertyHandle,0>,FName,bool>::ExecuteIfSafe() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:921]
UE4Editor_Slate!SMenuEntryBlock::OnClicked() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:897]
UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:847]
UE4Editor_Slate!TMemberFunctionCaller<SMenuEntryBlock,FReply (__cdecl SMenuEntryBlock::*)(void) __ptr64>::operator()<>() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\delegates\delegateinstanceinterface_variadics.h:161]
UE4Editor_Slate!TTupleImpl<TIntegerSequence<> >::ApplyAfter_ExplicitReturnType<FReply,TMemberFunctionCaller<SMenuEntryBlock,FReply (__cdecl SMenuEntryBlock::*)(void) __ptr64> >() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\delegates\tuple.h:113]
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl(void)>::Execute() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:440]
UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:225]
UE4Editor_Slate!<lambda_de96dc3471181973108233c6db1f9843>::operator()() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4156]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_de96dc3471181973108233c6db1f9843> >() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:210]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4159]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4119]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsapplication.cpp:1406]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsapplication.cpp:1711]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsapplication.cpp:706]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsapplication.cpp:628]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:792]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launchengineloop.cpp:2319]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:249]
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Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 4.8 |
Target Fix | 4.8 |
Created | May 7, 2015 |
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Resolved | May 11, 2015 |
Updated | Apr 27, 2018 |