Landscape grass map generation crashes if the landscape component in question uses an XY offset map.
---------
Fatal error: [Link Removed] [Line: 646]
Rendering thread exception:
Fatal error: [Link Removed] [Line: 1493]
Couldn't find Shader FLandscapeGrassWeightPS for Material Resource M_LandscapeDISP!
With VF=FLandscapeXYOffsetVertexFactory, Platform=PCD3D_SM5
ShouldCache: Mat=1, VF=1, Shader=0
MaterialUsageDesc: LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, InjectEmissiveIntoLPV=0, Masked=0, Distorted=0, Usage=
KERNELBASE.dll
{0x00007ff93f838b9c} + 0 bytes
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize()
+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FOutputDevice::Logf__VA()
+ 159 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FDebug::AssertFailed()
+ 65 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Engine.dll!FMaterial::GetShader()
+ 571 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Landscape.dll!FLandscapeGrassWeightExporter_RenderThread::RenderLandscapeComponentToTexture_RenderThread()
+ 101 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Landscape.dll!TGraphTask<`FLandscapeGrassWeightExporter::FLandscapeGrassWeightExporter'::`18'::EURCMacro_FDrawSceneCommand>::ExecuteTask()
+ 18 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FTaskThread::ProcessTasks()
+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FTaskThread::ProcessTasksUntilQuit()
+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-RenderCore.dll!
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 4.8 |
Target Fix | 4.8 |
Created | May 8, 2015 |
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Resolved | May 11, 2015 |
Updated | Apr 27, 2018 |