Landscape grass map generation crashes if the landscape component in question uses an XY offset map.
---------
Fatal error: [Link Removed] [Line: 646] 
Rendering thread exception:
Fatal error: [Link Removed] [Line: 1493] 
Couldn't find Shader FLandscapeGrassWeightPS for Material Resource M_LandscapeDISP!
		With VF=FLandscapeXYOffsetVertexFactory, Platform=PCD3D_SM5 
		ShouldCache: Mat=1, VF=1, Shader=0 
		MaterialUsageDesc: LightingModel=MSM_DefaultLit, BlendMode=BLEND_Opaque, SpecialEngine=0, TwoSided=0, TSNormal=1, InjectEmissiveIntoLPV=0, Masked=0, Distorted=0, Usage=
KERNELBASE.dll
{0x00007ff93f838b9c} + 0 bytes
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() 
 + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FOutputDevice::Logf__VA() 
 + 159 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FDebug::AssertFailed() 
 + 65 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Engine.dll!FMaterial::GetShader() 
 + 571 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Landscape.dll!FLandscapeGrassWeightExporter_RenderThread::RenderLandscapeComponentToTexture_RenderThread() 
 + 101 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Landscape.dll!TGraphTask<`FLandscapeGrassWeightExporter::FLandscapeGrassWeightExporter'::`18'::EURCMacro_FDrawSceneCommand>::ExecuteTask() 
 + 18 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FTaskThread::ProcessTasks() 
 + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FTaskThread::ProcessTasksUntilQuit() 
 + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-RenderCore.dll!
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 | 
| Component | UE - LD & Modeling - Terrain - Landscape | 
|---|---|
| Affects Versions | 4.8 | 
| Target Fix | 4.8 | 
| Created | May 8, 2015 | 
|---|---|
| Resolved | May 11, 2015 | 
| Updated | Apr 27, 2018 |