Spawning an Instance Static Mesh at runtime does not have collision. This issue appears only in 4.8 Preview 1 and the 4.8 Release branch (tested on CL-2540862), but is fixed in Main Branch as of Main Promotable-CL-2541904
Blueprint Event Graph Setup:
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RESULTS: Chracter can walk through the cube placed in level
EXPECTED: Cube should retain Collision when spawned.
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay |
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Affects Versions | 4.8 |
Target Fix | 4.8 |
Created | May 8, 2015 |
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Resolved | May 8, 2015 |
Updated | Apr 27, 2018 |