Description

Activating the Cube Grid tool while a Level Sequencer is open results in a crash.

Steps to Reproduce
  1. Create or open any project
  2. Create and open a Level Sequencer
  3. While the Level Sequencer is open change to Modeling Mode
  4. Select the Cube Grid tool

Expected Results:
Cube Grid tool starts as expected.

Actual Results:
Editor Crashes with an Ensure:

Ensure condition failed: NewGizmo [File:D:\build\++UE5\Sync\Engine\Source\Runtime\InteractiveToolsFramework\Private\BaseGizmos\TransformGizmoUtil.cpp] [Line: 174]

Unhandled Exception:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000089
Callstack

Handled Ensure:

Error: === Handled ensure: ===
Error: 
Error: Ensure condition failed: NewGizmo [File:D:\build\++UE5\Sync\Engine\Source\Runtime\InteractiveToolsFramework\Private\BaseGizmos\TransformGizmoUtil.cpp] [Line: 174]
Error: 
Error: Stack: 
Error: [Callstack] 0x00007ffd664f4897 UnrealEditor-InteractiveToolsFramework.dll!UCombinedTransformGizmoContextObject::CreateCustomTransformGizmo() [D:\build\++UE5\Sync\Engine\Source\Runtime\InteractiveToolsFramework\Private\BaseGizmos\TransformGizmoUtil.cpp:174]
Error: [Callstack] 0x00007ffd664f47eb UnrealEditor-InteractiveToolsFramework.dll!UE::TransformGizmoUtil::CreateCustomTransformGizmo() [D:\build\++UE5\Sync\Engine\Source\Runtime\InteractiveToolsFramework\Private\BaseGizmos\TransformGizmoUtil.cpp:195]
Error: [Callstack] 0x00007ffd4f950601 UnrealEditor-MeshModelingToolsExp.dll!UCubeGridTool::Setup() [D:\build\++UE5\Sync\Engine\Plugins\Experimental\MeshModelingToolsetExp\Source\MeshModelingToolsExp\Private\CubeGridTool.cpp:710]
Error: [Callstack] 0x00007ffd664e39bd UnrealEditor-InteractiveToolsFramework.dll!UInteractiveToolManager::ActivateToolInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\InteractiveToolsFramework\Private\InteractiveToolManager.cpp:209]
Error: [Callstack] 0x00007ffd664e3626 UnrealEditor-InteractiveToolsFramework.dll!UInteractiveToolManager::ActivateTool() [D:\build\++UE5\Sync\Engine\Source\Runtime\InteractiveToolsFramework\Private\InteractiveToolManager.cpp:153]
Error: [Callstack] 0x00007ffd66520885 UnrealEditor-InteractiveToolsFramework.dll!UInteractiveToolsContext::StartTool() [D:\build\++UE5\Sync\Engine\Source\Runtime\InteractiveToolsFramework\Private\InteractiveToolsContext.cpp:229]
Error: [Callstack] 0x00007ffd66b80e36 UnrealEditor-EditorInteractiveToolsFramework.dll!UEditorInteractiveToolsContext::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\Experimental\EditorInteractiveToolsFramework\Private\EdModeInteractiveToolsContext.cpp:422]
Error: [Callstack] 0x00007ffd66b812e3 UnrealEditor-EditorInteractiveToolsFramework.dll!UModeManagerInteractiveToolsContext::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\Experimental\EditorInteractiveToolsFramework\Private\EdModeInteractiveToolsContext.cpp:802]
Error: [Callstack] 0x00007ffd6df6a4c4 UnrealEditor-UnrealEd.dll!FEditorModeTools::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorModeManager.cpp:1223]
Error: [Callstack] 0x00007ffd6e40d795 UnrealEditor-UnrealEd.dll!FLevelEditorViewportClient::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\LevelEditorViewport.cpp:2303]
Error: [Callstack] 0x00007ffd6df0e636 UnrealEditor-UnrealEd.dll!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1873]
Error: [Callstack] 0x00007ffd6e899f56 UnrealEditor-UnrealEd.dll!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:474]
Error: [Callstack] 0x00007ff7485b82f6 UnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5215]
Error: [Callstack] 0x00007ff7485d0d9c UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183]
Error: [Callstack] 0x00007ff7485d0e8a UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
Error: [Callstack] 0x00007ff7485d3c4d UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
Error: [Callstack] 0x00007ff7485e5534 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
Error: [Callstack] 0x00007ff7485e86e6 UnrealEditor.exe!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
Error: [Callstack] 0x00007ffe08eb7c24 KERNEL32.DLL!UnknownFunction []
Error: [Callstack] 0x00007ffe0abed721 ntdll.dll!UnknownFunction []

Unhandled Exception:

 

 Error: === Critical error: ===
 Error: 
 Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000089
 Error: 
 Error: [Callstack] 0x00007ffd4f95061e UnrealEditor-MeshModelingToolsExp.dll!UCubeGridTool::Setup() [D:\build\++UE5\Sync\Engine\Plugins\Experimental\MeshModelingToolsetExp\Source\MeshModelingToolsExp\Private\CubeGridTool.cpp:712]
 Error: [Callstack] 0x00007ffd664e39bd UnrealEditor-InteractiveToolsFramework.dll!UInteractiveToolManager::ActivateToolInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\InteractiveToolsFramework\Private\InteractiveToolManager.cpp:209]
 Error: [Callstack] 0x00007ffd664e3626 UnrealEditor-InteractiveToolsFramework.dll!UInteractiveToolManager::ActivateTool() [D:\build\++UE5\Sync\Engine\Source\Runtime\InteractiveToolsFramework\Private\InteractiveToolManager.cpp:153]
 Error: [Callstack] 0x00007ffd66520885 UnrealEditor-InteractiveToolsFramework.dll!UInteractiveToolsContext::StartTool() [D:\build\++UE5\Sync\Engine\Source\Runtime\InteractiveToolsFramework\Private\InteractiveToolsContext.cpp:229]
 Error: [Callstack] 0x00007ffd66b80e36 UnrealEditor-EditorInteractiveToolsFramework.dll!UEditorInteractiveToolsContext::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\Experimental\EditorInteractiveToolsFramework\Private\EdModeInteractiveToolsContext.cpp:422]
 Error: [Callstack] 0x00007ffd66b812e3 UnrealEditor-EditorInteractiveToolsFramework.dll!UModeManagerInteractiveToolsContext::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\Experimental\EditorInteractiveToolsFramework\Private\EdModeInteractiveToolsContext.cpp:802]
 Error: [Callstack] 0x00007ffd6df6a4c4 UnrealEditor-UnrealEd.dll!FEditorModeTools::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorModeManager.cpp:1223]
 Error: [Callstack] 0x00007ffd6e40d795 UnrealEditor-UnrealEd.dll!FLevelEditorViewportClient::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\LevelEditorViewport.cpp:2303]
 Error: [Callstack] 0x00007ffd6df0e636 UnrealEditor-UnrealEd.dll!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1873]
 Error: [Callstack] 0x00007ffd6e899f56 UnrealEditor-UnrealEd.dll!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:474]
 Error: [Callstack] 0x00007ff7485b82f6 UnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5215]
 Error: [Callstack] 0x00007ff7485d0d9c UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183]
 Error: [Callstack] 0x00007ff7485d0e8a UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
 Error: [Callstack] 0x00007ff7485d3c4d UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
 Error: [Callstack] 0x00007ff7485e5534 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
 Error: [Callstack] 0x00007ff7485e86e6 UnrealEditor.exe!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
 Error: [Callstack] 0x00007ffe08eb7c24 KERNEL32.DLL!UnknownFunction []
 Error: [Callstack] 0x00007ffe0abed721 ntdll.dll!UnknownFunction []

 

 

 

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Fixed
Fix Commit20004245
CreatedMay 20, 2022
ResolvedJun 1, 2022
UpdatedJun 2, 2022