Activating the Cube Grid tool while a Level Sequencer is open results in a crash.
Expected Results:
Cube Grid tool starts as expected.
Actual Results:
Editor Crashes with an Ensure:
Ensure condition failed: NewGizmo [File:D:\build\++UE5\Sync\Engine\Source\Runtime\InteractiveToolsFramework\Private\BaseGizmos\TransformGizmoUtil.cpp] [Line: 174]
Unhandled Exception:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000089
Handled Ensure:
Error: === Handled ensure: === Error: Error: Ensure condition failed: NewGizmo [File:D:\build\++UE5\Sync\Engine\Source\Runtime\InteractiveToolsFramework\Private\BaseGizmos\TransformGizmoUtil.cpp] [Line: 174] Error: Error: Stack: Error: [Callstack] 0x00007ffd664f4897 UnrealEditor-InteractiveToolsFramework.dll!UCombinedTransformGizmoContextObject::CreateCustomTransformGizmo() [D:\build\++UE5\Sync\Engine\Source\Runtime\InteractiveToolsFramework\Private\BaseGizmos\TransformGizmoUtil.cpp:174] Error: [Callstack] 0x00007ffd664f47eb UnrealEditor-InteractiveToolsFramework.dll!UE::TransformGizmoUtil::CreateCustomTransformGizmo() [D:\build\++UE5\Sync\Engine\Source\Runtime\InteractiveToolsFramework\Private\BaseGizmos\TransformGizmoUtil.cpp:195] Error: [Callstack] 0x00007ffd4f950601 UnrealEditor-MeshModelingToolsExp.dll!UCubeGridTool::Setup() [D:\build\++UE5\Sync\Engine\Plugins\Experimental\MeshModelingToolsetExp\Source\MeshModelingToolsExp\Private\CubeGridTool.cpp:710] Error: [Callstack] 0x00007ffd664e39bd UnrealEditor-InteractiveToolsFramework.dll!UInteractiveToolManager::ActivateToolInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\InteractiveToolsFramework\Private\InteractiveToolManager.cpp:209] Error: [Callstack] 0x00007ffd664e3626 UnrealEditor-InteractiveToolsFramework.dll!UInteractiveToolManager::ActivateTool() [D:\build\++UE5\Sync\Engine\Source\Runtime\InteractiveToolsFramework\Private\InteractiveToolManager.cpp:153] Error: [Callstack] 0x00007ffd66520885 UnrealEditor-InteractiveToolsFramework.dll!UInteractiveToolsContext::StartTool() [D:\build\++UE5\Sync\Engine\Source\Runtime\InteractiveToolsFramework\Private\InteractiveToolsContext.cpp:229] Error: [Callstack] 0x00007ffd66b80e36 UnrealEditor-EditorInteractiveToolsFramework.dll!UEditorInteractiveToolsContext::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\Experimental\EditorInteractiveToolsFramework\Private\EdModeInteractiveToolsContext.cpp:422] Error: [Callstack] 0x00007ffd66b812e3 UnrealEditor-EditorInteractiveToolsFramework.dll!UModeManagerInteractiveToolsContext::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\Experimental\EditorInteractiveToolsFramework\Private\EdModeInteractiveToolsContext.cpp:802] Error: [Callstack] 0x00007ffd6df6a4c4 UnrealEditor-UnrealEd.dll!FEditorModeTools::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorModeManager.cpp:1223] Error: [Callstack] 0x00007ffd6e40d795 UnrealEditor-UnrealEd.dll!FLevelEditorViewportClient::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\LevelEditorViewport.cpp:2303] Error: [Callstack] 0x00007ffd6df0e636 UnrealEditor-UnrealEd.dll!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1873] Error: [Callstack] 0x00007ffd6e899f56 UnrealEditor-UnrealEd.dll!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:474] Error: [Callstack] 0x00007ff7485b82f6 UnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5215] Error: [Callstack] 0x00007ff7485d0d9c UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183] Error: [Callstack] 0x00007ff7485d0e8a UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147] Error: [Callstack] 0x00007ff7485d3c4d UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283] Error: [Callstack] 0x00007ff7485e5534 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330] Error: [Callstack] 0x00007ff7485e86e6 UnrealEditor.exe!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] Error: [Callstack] 0x00007ffe08eb7c24 KERNEL32.DLL!UnknownFunction [] Error: [Callstack] 0x00007ffe0abed721 ntdll.dll!UnknownFunction []
Unhandled Exception:
Error: === Critical error: === Error: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000089 Error: Error: [Callstack] 0x00007ffd4f95061e UnrealEditor-MeshModelingToolsExp.dll!UCubeGridTool::Setup() [D:\build\++UE5\Sync\Engine\Plugins\Experimental\MeshModelingToolsetExp\Source\MeshModelingToolsExp\Private\CubeGridTool.cpp:712] Error: [Callstack] 0x00007ffd664e39bd UnrealEditor-InteractiveToolsFramework.dll!UInteractiveToolManager::ActivateToolInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\InteractiveToolsFramework\Private\InteractiveToolManager.cpp:209] Error: [Callstack] 0x00007ffd664e3626 UnrealEditor-InteractiveToolsFramework.dll!UInteractiveToolManager::ActivateTool() [D:\build\++UE5\Sync\Engine\Source\Runtime\InteractiveToolsFramework\Private\InteractiveToolManager.cpp:153] Error: [Callstack] 0x00007ffd66520885 UnrealEditor-InteractiveToolsFramework.dll!UInteractiveToolsContext::StartTool() [D:\build\++UE5\Sync\Engine\Source\Runtime\InteractiveToolsFramework\Private\InteractiveToolsContext.cpp:229] Error: [Callstack] 0x00007ffd66b80e36 UnrealEditor-EditorInteractiveToolsFramework.dll!UEditorInteractiveToolsContext::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\Experimental\EditorInteractiveToolsFramework\Private\EdModeInteractiveToolsContext.cpp:422] Error: [Callstack] 0x00007ffd66b812e3 UnrealEditor-EditorInteractiveToolsFramework.dll!UModeManagerInteractiveToolsContext::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\Experimental\EditorInteractiveToolsFramework\Private\EdModeInteractiveToolsContext.cpp:802] Error: [Callstack] 0x00007ffd6df6a4c4 UnrealEditor-UnrealEd.dll!FEditorModeTools::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorModeManager.cpp:1223] Error: [Callstack] 0x00007ffd6e40d795 UnrealEditor-UnrealEd.dll!FLevelEditorViewportClient::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\LevelEditorViewport.cpp:2303] Error: [Callstack] 0x00007ffd6df0e636 UnrealEditor-UnrealEd.dll!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1873] Error: [Callstack] 0x00007ffd6e899f56 UnrealEditor-UnrealEd.dll!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:474] Error: [Callstack] 0x00007ff7485b82f6 UnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5215] Error: [Callstack] 0x00007ff7485d0d9c UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183] Error: [Callstack] 0x00007ff7485d0e8a UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147] Error: [Callstack] 0x00007ff7485d3c4d UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283] Error: [Callstack] 0x00007ff7485e5534 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330] Error: [Callstack] 0x00007ff7485e86e6 UnrealEditor.exe!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] Error: [Callstack] 0x00007ffe08eb7c24 KERNEL32.DLL!UnknownFunction [] Error: [Callstack] 0x00007ffe0abed721 ntdll.dll!UnknownFunction []
I am not able to find world outliner how to enable it?
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does UMG set overlapping layouts?
How does TextureRenderTarget2D get TArray<uint8> type data?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-153425 in the post.
0 |
Component | UE - LD & Modeling - Modeling Tools - Mesh Editing |
---|---|
Affects Versions | 5.0.1 |
Target Fix | 5.0.3 |
Fix Commit | 20004245 |
---|
Created | May 20, 2022 |
---|---|
Resolved | Jun 1, 2022 |
Updated | May 23, 2023 |