Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.


Crash is caused when the user creates too many windows after Selecting a Struct variable when binding a property in UMG.

This issue is related to [Link Removed]

Steps to Reproduce
  1. Open Editor
  2. Create a new Widget blueprint
  3. Right click the content browser > User interface > Widget Blueprint
  4. Create a new Struct blueprint
  5. Right click content browser > Blueprints > Structure Blueprint
  6. Open Structure blueprint
  7. Add a Texture 2D variable
  8. Save
  9. Open Widget Blueprint
  10. Add an image to the designer tab
  11. Open the event graph
  12. Create a new variable
  13. Set the variable type to the struct that was created earlier
  14. Go back to the designer tab
  15. Select the image
  16. Click the bind button for the brush property of the image
  17. Hover over the name of the structure
  18. Hover over the "Composite Texture" option
  19. Hover over the "Composite Texture" option Repeat (attached image for reference)
  20. Notice that this will continue to make new windows until the editor crashes

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Won't Fix
ComponentUE - Editor - UI Systems
Affects Versions4.
CreatedMay 11, 2015
ResolvedFeb 20, 2017
UpdatedApr 27, 2018
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