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16 bit PNGs are not rendering the correct color information, appear to be gamma corrected unnecessarily compared to an 8 bit version of the same texture.
Also Reproduced in Main Promotable-CL-2545026
RESULTS: The 16 bit PNG comes in washed out
EXPECTED: They should both be the same texture, OR there should be a way to make the behave the same by changing a setting in the Texture Editor of the 16 bit texture.
You can remove the sRGB on the 16 bit texture and have them look the same but the 16 bit texture will always render (in a Material or a UMG Widget) as if the sRGB where checked true.
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