Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.


16 bit PNGs are not rendering the correct color information, appear to be gamma corrected unnecessarily compared to an 8 bit version of the same texture.

Also Reproduced in Main Promotable-CL-2545026

Steps to Reproduce
  1. Open QAGame Editor
  2. Import the Two Textures attached above

RESULTS: The 16 bit PNG comes in washed out

EXPECTED: They should both be the same texture, OR there should be a way to make the behave the same by changing a setting in the Texture Editor of the 16 bit texture.

You can remove the sRGB on the 16 bit texture and have them look the same but the 16 bit texture will always render (in a Material or a UMG Widget) as if the sRGB where checked true.

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

Login to Vote

Won't Fix
ComponentUE - Graphics Features
Affects Versions4.
CreatedMay 11, 2015
ResolvedFeb 23, 2017
UpdatedApr 27, 2018
View Jira Issue