Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Description

When using Scene Color in a Particle System's Material with Separate Translucency checked true, all Particles with Separate Translucency checked true placed in the level with the Scene Color Particle will break and be affected by DoF. (Reproduced in Main Promotable-CL-2546522 &
Releases/4.8/Promoted-CL-2546809)

RESULTS:
[Image Removed]

EXPECTED:
[Image Removed]

Steps to Reproduce
  1. Have CL-2547202 integrated in Main (Test Assets and Level Uploaded here)
  2. Open QAGame Editor
  3. Open World'/Game/Developers/EricKetchum/SeparateTrans/SeparateTrans.SeparateTrans'
  4. PIE

RESULTS: See Attached Results Image

EXPECTES: See Attached Expected Image.

Have Comments or More Details?

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Won't Fix
ComponentUE - Rendering
Affects Versions4.7.64.84.94.14
CreatedMay 12, 2015
ResolvedFeb 21, 2017
UpdatedApr 27, 2018