This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
When using Scene Color in a Particle System's Material with Separate Translucency checked true, all Particles with Separate Translucency checked true placed in the level with the Scene Color Particle will break and be affected by DoF. (Reproduced in Main Promotable-CL-2546522 &
Releases/4.8/Promoted-CL-2546809)
RESULTS:
[Image Removed]
EXPECTED:
[Image Removed]
RESULTS: See Attached Results Image
EXPECTES: See Attached Expected Image.
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Graphics Features |
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Affects Versions | 4.7.6, 4.8, 4.9, 4.14 |
Created | May 12, 2015 |
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Resolved | Feb 21, 2017 |
Updated | Apr 27, 2018 |