Description

Changing the Animation Mode repeatedly creates a new instance of the AnimBP being used every time you switch back to the Animation Blueprint mode.

Example Project: [Link Removed]

Steps to Reproduce

1. Download and open the example project
2. Open the ThirdPersonAnimBlueprint and drag it to the side
3. PIE
4. Alt tab so that you get mouse control back
5. Wait a few seconds as the character BP switches Animation Modes back and forth
6. In the AnimBP, drop down the debug filter

Result: Multiple instances of the AnimBP have been spawned while switching back and forth.
Expected: Some sort of cleanup after you switch away from AnimBlueprint mode

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

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Won't Fix
ComponentUE - Gameplay - Blueprint Editor
Affects Versions4.8
CreatedMay 12, 2015
ResolvedJul 13, 2016
UpdatedJul 14, 2021