Based on our current implementation we scan for all valid transitions (up to a limit) before triggering events
Licensee has called out a strange order of execution when a state machine begins a transition to another state.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-15547 in the post.
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Component | OLD - Anim |
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Affects Versions | 4.7.6, 4.8 |
Created | May 13, 2015 |
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Resolved | Sep 2, 2015 |
Updated | Jul 14, 2021 |