User is reporting grass at the edge of their landscape being generated floating in the air on a Mac Pro with AMD GPUs.
I have been unable to repro this on my Mac Mini with Intel Graphics HD 4000.
QA could not repro on an MBP with Intel Graphics
Note the user reported this with a launcher build of 4.8 preview 2 but using a fixed LandscapeGrassWeight.usf file that was required to fix [Link Removed]. A Mac build after CL 2549532 should be used to try to repro.
Open the Editor with the attached project on either
Mac running a 4.8 build after CL 2549532 or
Windows PC running an AMD graphics card and launched with -opengl
Run the console command "grass.flushcache"
Wait for shaders to compile and grassmaps to generate
A few floating instances are reported to appear at the edge of the map (see screenshot)
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
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Installer 4.10 failed with error code R-1603
An error occurred while trying to generate project files !?
How to achieve HLSL Multiple Render Target in Material blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.8 |
Target Fix | 4.8 |
Created | May 15, 2015 |
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Resolved | May 18, 2015 |
Updated | Apr 27, 2018 |