Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Description

dtNavMeshQuery::findNearestPoly uses hardcoded array size which results in errors when search radius would require using more polygons then hardcoded the 128.

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Won't Fix
ComponentUE - AI
CreatedMay 18, 2015
ResolvedFeb 14, 2017
UpdatedApr 27, 2018