This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
dtNavMeshQuery::findNearestPoly uses hardcoded array size which results in errors when search radius would require using more polygons then hardcoded the 128.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-15732 in the post.
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Component | UE - AI |
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Created | May 18, 2015 |
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Resolved | Feb 14, 2017 |
Updated | Apr 27, 2018 |