Could not reproduce, looks like it had been corrected in a previous build.
Creating a C++ project and then attempting launch on for Windows 64 causes a fatal error crash in 4.8 preview 2 binary from launcher. Project recovers from fatal error and can then package and run .exe as normal.
Discovered in attempt to reproduce user's crash in the attached AnswerHub thread, however my crash appears to be different than his. Crash reporter never appeared to report my crash.
1. Run UE4Editor from launcher, 4.8 preview 2.
2.Create C++ project based on top-down example (with scalable 3D/2D, no starter content).
3. Build in editor
4. Launch on to your desktop
5. Look for fatal error crash
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
What is the difference between Camera and CineCamera?
How to delete some elements correctly when deleting an array loop?
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Foundation - Core |
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Affects Versions | 4.8 |
Target Fix | 4.8 |
Fix Commit | 2549231 |
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Created | May 18, 2015 |
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Resolved | May 19, 2015 |
Updated | Feb 5, 2017 |