Developer Notes

Unable to reproduce as of Releases CL# 2643093

Description

If a user enables the 'Lock Read-Only Levels' option in the Levels tab (Window -> Levels) of the editor and then attempts to submit a level to source control, it will cause the editor to crash.

Note: Not occurring in Main Changelist #2548448

Steps to Reproduce

1. Use a project that is connected to perforce (QAGame)
2. Create a new level (Right click the content browser to do this)
3. Open the levels window (Window -> Levels)
4. Right click in the gray area where the map(s) are listed and select Lock->Lock Read-Only Levels
5. Click Levels->Create new... to create a new level
6. Submit the level to perforce
7. Notice that the editor will crash.

Callstack

KERNELBASE
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FOutputDevice::Logf__VA() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:360]
UE4Editor_UnrealEd!UUnrealEdEngine::UpdatePivotLocationForSelection() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\editorselectutils.cpp:332]
UE4Editor_UnrealEd!FLevelEditorViewportClient::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\leveleditorviewport.cpp:2003]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\editorengine.cpp:1399]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\unrealedengine.cpp:366]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launchengineloop.cpp:2355]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]

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Cannot Reproduce
ComponentTools
Affects Versions4.8
CreatedMay 18, 2015
ResolvedJul 10, 2015
UpdatedJul 14, 2021