User reporting the Live Node Preview in the Material Editor will return only Black in the Node when using any UV other than UV0.
Also reproduced in Main Promotable-CL-2552010 & Releases/4.8/Promoted-CL-2550455
RESULTS: Material Preview is correct, the Live Node displays black.
EXPECTED: Live Node should still display texture.
Edit MattK: we should use UV0 for preview always as the preview mesh wont have multiple uv sets
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