Unable to compile and edit the scale of a Tilemap Component as an Actor Blueprint after Importing a Tilemap and creating a Tile Map Asset within the content browser.
There are also no details shown within the viewport for the Tilemap Component of the Blueprint.
1. Import any Tilemap into a blank project and create a Tilemap Asset.
2. Create a new Actor Blueprint and add a Tilemap Component.
3. Select the Tilemap Asset you created within the details of the component within the blueprint.
4. Notice it will not compile.
Head over to the existing Questions & Answers thread and let us know what's up.
| 4 | 
| Component | UE - Gameplay - Paper2D | 
|---|---|
| Affects Versions | 4.7.6, 4.8, 4.12.5 | 
| Created | May 19, 2015 | 
|---|---|
| Resolved | Aug 18, 2021 | 
| Updated | Aug 18, 2021 |