Adding impulse to a Static Mesh Component that is not the root of an Actor Blueprint does not replicate movement to the Client.

Reproduced in 4.7.6, 4.8 Preview 3, and Main (//depot/UE4/Promotable-CL-2554325)

Steps to Reproduce

1. Create a new Third Person template project
2. Create a new Actor Blueprint
3. Add a Scene Component
4. Add a Static Mesh Component
5. Make the Scene Component the Root
6. Give the Static Mesh Component the CubeMesh static mesh
7. Enable Simulate Physics on the Static Mesh component
8. Enable Replicates and Replicates Movement on the Actor BP
9. In the ThirdPersonCharacter BP, create the following setup:
[Image Removed]
10. PIE
11. Hit Q on the Client to spawn the actor
12. Hit E to add an impulse

The impulse is not shown on the Client, only on the Server.

Community References

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Won't Fix
ComponentUE - Networking
Affects Versions4.
CreatedMay 19, 2015
ResolvedAug 18, 2021
UpdatedAug 18, 2021
View Jira Issue