USplineComponent::CalcBounds is not defined in shipping builds (presumably the thought being that nothing can be rendered in shipping, and hence no scene capture required).
But if CalcBounds is used beyond frustum culling, this should still be correctly calculated across all build types, right?
Want to open some brief discussion on this before deciding whether to fix this or not.
I am not able to find world outliner how to enable it?
I'm working on a VR Project and I cannot add Nav Mesh to the stairs??
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
How to properly terminate the DoWork thread function in FAsyncTask?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-159221 in the post.
2 |
Component | UE - Editor - Workflow Systems |
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Affects Versions | 5.1 |
Created | Jul 12, 2022 |
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Updated | Jan 20, 2024 |
9392 - lucoiso |