Currently there is no mouse decorator when dragging event dispatchers out of the My Blueprints panel in the Blueprint editor.

This contradicts the functionality of drag-and-dropping variables, functions, and events. Not a regression.

Found on:
UE4-Main: //depot/UE4/Promotable-CL-2554325
4.8 Binary: 4.8.0-2556684+++depot+UE4-Releases+4.8

Steps to Reproduce
  1. Open UE4Editor.exe QAGAME
  2. Create a new blueprint class based on actor and open it in the blueprint editor
  3. In the My Blueprint panel, press the + next to Event Dispatchers to create one
  4. Click-Drag the event dispatcher from the my blueprint panel

Result: No indication that you're dragging the event dispatcher (via mouse decoration)

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ComponentUE - Gameplay - Blueprint
Affects Versions4.84.9
Target Fix0
CreatedMay 20, 2015
ResolvedAug 27, 2020
UpdatedAug 27, 2020