Currently there is no mouse decorator when dragging event dispatchers out of the My Blueprints panel in the Blueprint editor.
This contradicts the functionality of drag-and-dropping variables, functions, and events. Not a regression.
Found on:
UE4-Main: //depot/UE4/Promotable-CL-2554325
4.8 Binary: 4.8.0-2556684+++depot+UE4-Releases+4.8
Result: No indication that you're dragging the event dispatcher (via mouse decoration)
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
How would I go about lerping the rotation instead of it snapping when turning (pls dont sue me epic)
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-15930 in the post.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.8, 4.9 |
Target Fix | 0 |
Created | May 20, 2015 |
---|---|
Resolved | Aug 27, 2020 |
Updated | Aug 27, 2020 |