Ctrl+z being used within the blueprint editor does not respond. If you translate a cube around the viewport and press ctrl+z, the cube does not revert back to the original location.
1. Open a template
2. Create a new blueprint
3. Add in a cube
4. Translate the cube around the viewport
5. Press ctrl+z to revert the changes
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.8, 4.9 |
Target Fix | 4.8 |
Created | May 21, 2015 |
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Resolved | May 22, 2015 |
Updated | Apr 27, 2018 |