Description

Import feature of Matinee seems converting incorrect location (coordination) if importing Maya animated FBX that exported StaticMeshes from UE4 editor.

Sometimes licensee asks this kind of coordination issue. And future licensee will ask it too.

Better coodination compatibility with DCC tools makes artists and CG creator's satisfaction. Is there any good solution for it?

Steps to Reproduce
  1. put Cubes form Basic primitive. (CubesForFBX.umap and MatineeMaya1_MakeCubes.png)
  2. Select Cubes and Export Selected (to FBX, ExportedCubesFromEditor.fbx)
  3. Import FBX (ExportedCubesFromEditor.fbx, MatineeMaya2_ImportExportedCubes.png)
  4. Animate (to +X) center Cube (MatineeMaya3_AnimateCubesXplus1.png, MatineeMaya4_AnimateCubesXplus2.png)
  5. Export whole scene to FBX (ExpotedAnimatedCubesFromMaya.fbx)
  6. Add Matinee on the UE4 editor (MatineeMaya5_AddMatinee.png)
  7. Import Maya exported animated FBX (MatineeMaya6_ImportMayaExportedAnimatedScene0.png)
  8. Location of center Cube is incorrect (MatineeMaya6_ImportMayaExportedAnimatedScene0.png)
  9. Play Matinee, but moving location (coordination) seems incorrect (MatineeMaya7_ImportMayaExportedAnimatedScene1.png, MatineeMaya8_ImportMayaExportedAnimatedScene2.png)

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-16044 in the post.

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Won't Fix
ComponentTools
Affects Versions4.7
CreatedMay 22, 2015
ResolvedJun 1, 2018
UpdatedMar 10, 2020