Developer Notes

This is intentional - by design.

Description

When using a widget that has an anchor point that is not set to the upper left the "Project world location to widget position" node does not return the expected location on screen.

Steps to Reproduce
  1. Open First person project
  2. Create a New Widget Blueprint
  3. Open Widget blueprint
  4. Add and image to the designer tab
  5. Create the blueprint in the attached image
  6. Create a new Actor blueprint
  7. Name it cube
  8. Add a static mesh component
  9. Set the static mesh to the editor cube
  10. Place the actor in the level
  11. Open the level blueprint
  12. Add the widget to the view port on begin play
  13. Compile and save everything
  14. Play in editor
  15. Notice the image tracks the object (cube) just fine
  16. Stop PIE
  17. Open Widget Blueprint
  18. Change the Anchor to any other setting
  19. PIE again
  20. Notice the image no longer appears to track the object (cube) correctly

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

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By Design
ComponentUE - Editor - UI Systems
Affects Versions4.8
CreatedMay 26, 2015
ResolvedMay 27, 2015
UpdatedJul 14, 2021
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