This is intentional - by design.
When using a widget that has an anchor point that is not set to the upper left the "Project world location to widget position" node does not return the expected location on screen.
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.8 |
Created | May 26, 2015 |
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Resolved | May 27, 2015 |
Updated | Jul 14, 2021 |