Animation Sequence preview moves from the origin with root motion enabled and either local or mesh space selected for the Additive Anim Type.
Example Project: [Link Removed]
1. Download the example project
2. Find the SkiADD anim sequence and open it
3. Select each of the different options for Additive Anim Type
Result: Skeleton moves forward for Local and Mesh Space.
Expected: Skeleton remains at the origin for all Additive Anim Types when root motion is enabled.
I am not able to find world outliner how to enable it?
Installer 4.10 failed with error code R-1603
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | OLD - Anim |
---|---|
Affects Versions | 4.7.6, 4.8 |
Target Fix | 4.8 |
Created | May 26, 2015 |
---|---|
Resolved | May 27, 2015 |
Updated | May 18, 2020 |