Animation Sequence preview moves from the origin with root motion enabled and either local or mesh space selected for the Additive Anim Type.

Example Project: [Link Removed]

Steps to Reproduce

1. Download the example project
2. Find the SkiADD anim sequence and open it
3. Select each of the different options for Additive Anim Type

Result: Skeleton moves forward for Local and Mesh Space.
Expected: Skeleton remains at the origin for all Additive Anim Types when root motion is enabled.

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

Login to Vote

ComponentOLD - Anim
Affects Versions4.7.64.8
Target Fix4.8
Fix Commit2566414
Release Commit2568192
CreatedMay 26, 2015
ResolvedMay 27, 2015
UpdatedMay 18, 2020