Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Description

When applying a Material to a Static Mesh in the SM Editor, an event for the undo function is never created and when you undo you are undoing the last action outside of the SM Editor.

Also reproduced in Main Promotable-CL-2564509 & Releases/4.8/Promoted-CL-2560772

Steps to Reproduce
  1. Open QAGame Editor
  2. Select any Static Mesh and place it in the level
  3. Move the SM in the level from its placed location to a new location
  4. Open the SM in the Static Mesh Editor
  5. Assign a new Material to the Static Mesh
  6. Undo, or CTRL-Z

RESULTS: The SM in the level moves back to its original location

EXPECTED: The SM Material assignment returns to its previous assignment.

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Won't Fix
ComponentTools
Affects Versions4.7.64.84.94.14
CreatedMay 26, 2015
ResolvedFeb 23, 2017
UpdatedApr 27, 2018