Steps to Reproduce

Open sample project or create UUserWidget named 'TestPureUserWidget' with following property.

	UPROPERTY(EditAnywhere, Instanced, Category = Test)
	UObject* InstancedObject;
  1. Right click on the content browser -> select "Blueprint Class" -> search "pure" and select "TestPureUserWidget" to create the WidgetBlueprint.
  2. Right click on the content browser -> select "Blueprint Class" -> search "trail" and select "AnimNotifyState_Trail" to create the InstacedObjectBlueprint.
  3. Add a variable of type 'InstacedObjectBlueprint' to the Widget BP
  4. Add a function to the InstacedObjectBlueprint, compile and save (Bind function to above variable)
  5. Call the function in WidgetBlueprint, compile and save
  6. Now, go to InstancedObjectBlueprint, and delete the function, press compile button,
  7. crashes

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-162290 in the post.

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Unresolved
CreatedAug 26, 2022
UpdatedAug 31, 2022