Description

After deploying or Launching on to an iOS or Android device in ES2 mode, a sphere mask using an Absolute World Coordinate will not render correctly.

Steps to Reproduce
  1. Open QAGame Editor
  2. Create a New Material
  3. Add a SphereMask Node
  4. From the A Input, add an Absolute World Position Node
  5. From the B Input, add a Constant 3 Vector of (0,0,0)
  6. From the Radius Input, add a Scalar (300)
  7. From the Hardness Input, add a Scalar (0.95)
  8. Attach the Output of the Sphere Mask to the Emissive Channel of the Material
  9. Compile and Save Material
  10. Apply the Material to the Platform in the Level
  11. Launch on a Android or iOS Device using ES2

RESULTS: The Platform is rendered entirely White when launched or Deployed on Device.

EXPECTED: The Platform is rendered with a 300 unit white sphere, the rest of the platform black

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Won't Fix
ComponentUE - Platform - Mobile
Affects Versions4.84.9
CreatedMay 28, 2015
ResolvedJun 23, 2016
UpdatedJul 14, 2021