Description

Destroy Component node does not destroy decals when called.

Steps to Reproduce

1. Open editor (any project)
2. Create new blueprint
3. Create nodes in attached image in blueprint
4. Compile, save, close blueprint
5. Place copy of blueprint into viewport in a location where the decals can be seen on a static mesh surface
6. Press simulate

Results:

No decals are removed, no error warnings produced

Expected:

All decals in array are destroyed and removed from PIE viewport

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-16418 in the post.

0
Login to Vote

Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.8
Target Fix4.8
Fix Commit2573216
Release Commit2573216
CreatedJun 1, 2015
ResolvedJun 1, 2015
UpdatedApr 27, 2018
View Jira Issue