Destroy Component node does not destroy decals when called.
1. Open editor (any project)
2. Create new blueprint
3. Create nodes in attached image in blueprint
4. Compile, save, close blueprint
5. Place copy of blueprint into viewport in a location where the decals can be seen on a static mesh surface
6. Press simulate
No decals are removed, no error warnings produced
All decals in array are destroyed and removed from PIE viewport
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-16418 in the post.