If a bsp is turned into a static mesh and then the original mesh in the level is duplicated, it will register as duplicated in the world outliner but the mesh will not appear until re-assigned in the details pane.
1. Open Editor (any project)
2. Create a bsp box in viewport (lmb bsp box in placement>bsp mode and drag to viewport)
3. In details pane, select "Create static mesh">ok
4. Alt+LMB transform widget and drag to create a duplicate of the mesh
Results:
A copy of the mesh is created but will not be visible until the mesh is re-assigned in the details pane.
Expected:
A duplicate is created and the mesh is visible in viewport.
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - LD & Modeling - Modeling Tools - BSP |
|---|---|
| Affects Versions | 4.8 |
| Created | Jun 1, 2015 |
|---|---|
| Resolved | Aug 12, 2016 |
| Updated | Jul 14, 2021 |