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LoginId:9cd83cfc48214d35ddc6968177c6cfcc EpicAccountId:eb1bffff98734c8a82ba00bfcbaa4b79Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000000007cafaUnrealEditor_CoreUObject!UClass::ImplementsInterface() [E:\Builds\tommy.lahitte_510_release\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5178] UnrealEditor_DisplayClusterLightCardEditor!FDisplayClusterLightCardEditorViewportClient::ProcessClick() [E:\Builds\tommy.lahitte_510_release\Engine\Plugins\Runtime\nDisplay\Source\DisplayClusterLightCardEditor\Private\Viewport\DisplayClusterLightCardEditorViewportClient.cpp:1087] UnrealEditor_UnrealEd!FEditorViewportClient::ProcessClickInViewport() [E:\Builds\tommy.lahitte_510_release\Engine\Source\Editor\UnrealEd\Private\EditorViewportClient.cpp:3181] UnrealEditor_UnrealEd!FEditorViewportClient::Internal_InputKey() [E:\Builds\tommy.lahitte_510_release\Engine\Source\Editor\UnrealEd\Private\EditorViewportClient.cpp:2967] UnrealEditor_DisplayClusterLightCardEditor!FDisplayClusterLightCardEditorViewportClient::InputKey() [E:\Builds\tommy.lahitte_510_release\Engine\Plugins\Runtime\nDisplay\Source\DisplayClusterLightCardEditor\Private\Viewport\DisplayClusterLightCardEditorViewportClient.cpp:672] UnrealEditor_Engine!FSceneViewport::OnMouseButtonUp() [E:\Builds\tommy.lahitte_510_release\Engine\Source\Runtime\Engine\Private\Slate\SceneViewport.cpp:643] UnrealEditor_Slate!SViewport::OnMouseButtonUp() [E:\Builds\tommy.lahitte_510_release\Engine\Source\Runtime\Slate\Private\Widgets\SViewport.cpp:246] UnrealEditor_Slate!<lambda_51e270ca99ea7ce852539efd04dd453f>::operator()() [E:\Builds\tommy.lahitte_510_release\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5046] UnrealEditor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_51e270ca99ea7ce852539efd04dd453f> >() [E:\Builds\tommy.lahitte_510_release\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:412] UnrealEditor_Slate!FSlateApplication::RoutePointerUpEvent() [E:\Builds\tommy.lahitte_510_release\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5032] UnrealEditor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [E:\Builds\tommy.lahitte_510_release\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5601] UnrealEditor_Slate!FSlateApplication::OnMouseUp() [E:\Builds\tommy.lahitte_510_release\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5566] UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [E:\Builds\tommy.lahitte_510_release\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2219] UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [E:\Builds\tommy.lahitte_510_release\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2726] UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [E:\Builds\tommy.lahitte_510_release\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1895] UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [E:\Builds\tommy.lahitte_510_release\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:925] user32 user32 UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [E:\Builds\tommy.lahitte_510_release\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:142] UnrealEditor!FEngineLoop::Tick() [E:\Builds\tommy.lahitte_510_release\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5287] UnrealEditor!GuardedMain() [E:\Builds\tommy.lahitte_510_release\Engine\Source\Runtime\Launch\Private\Launch.cpp:202] UnrealEditor!GuardedMainWrapper() [E:\Builds\tommy.lahitte_510_release\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107] UnrealEditor!LaunchWindowsStartup() [E:\Builds\tommy.lahitte_510_release\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244] UnrealEditor!WinMain() [E:\Builds\tommy.lahitte_510_release\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282] UnrealEditor!__scrt_common_main_seh() [d:\a01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-164819 in the post.
0 |
Component | UE - Virtual Production - nDisplay |
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Affects Versions | 5.1 |
Target Fix | 5.1.1 |
Created | Sep 22, 2022 |
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Resolved | Nov 11, 2022 |
Updated | Feb 20, 2023 |