If a user attempts to 'PIE' within a window that does not currently have focus, the 'PIE' will not execute.
The user provided a video on his answerhub post which illustrates the issue clearly.
In the video, notice that I initially click the play button in each window that doesn't have focus. The editor does not play. When I click in a window that doesn't have focus and then click again, the editor responds. This is the same behavior in either window.
1. Open any Blueprint within a Project.
2. Keep the open Blueprint Window floating within the main viewport.
3. Click on the Main Viewport to gain Focus.
4. Press 'Play' within the Blueprint Window.
5. Now press 'Play' within the Main Viewport.
Expected: When pressing play in either window, the game will execute PIE even when the window does not have focus. (This is how it functions on Windows PC).
Outcome: You can continuously click play between the windows that do not have focus, and the game will not execute 'PIE'
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Installer 4.10 failed with error code R-1603
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Hey, why do i get this when i snap two similar meshes together?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Platform - Apple |
---|---|
Affects Versions | 4.7.6, 4.8 |
Created | Jun 2, 2015 |
---|---|
Resolved | Feb 7, 2017 |
Updated | Jul 14, 2021 |