Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.


When you place a Mesh with a Translucent Material using Separate Translucency in the view of a Scene Capture 2D using Gaussian DoF, the resultant capture will ignore the Separate Translucency Setting.

[Image Removed]

Steps to Reproduce

Attached Project in Description for quick repro.

  1. Open QAGame Editor
  2. Add 2 Cubes to the Level
  3. Add a Scene Capture 2D actor to the level pointing at one of the Cubes
  4. Assign a Translucent Material with Separate Trans. Checked True to the Cube facing the Scene Capture 2D
  5. Create a New Render Target Texture
  6. Assign the Render Target Texture to the Scene Capture 2D Actor
  7. In the Scene Capture 2D Actor, Set it to use LDR with PP
  8. In the Scene Capture 2D Actor, Turn On DOF with Gaussian Method

RESULTS: The RenderTarget renders with complete DOF

EXPECTED: The RenderTarget renders everything with DOF but the Cube.

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Won't Fix
ComponentUE - Graphics Features
Affects Versions4.
CreatedJun 3, 2015
ResolvedMar 1, 2017
UpdatedApr 27, 2018
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