Description

This issue also occurs

This is the same error as in [Link Removed]. Discovered by a user on AnswerHub, I was able to reproduce this error in today's 4.8 branch, CL 2575437

Attached to his thread is the UFE setup that he used and with which I was able to repro this.

Steps to Reproduce

Update (John M.): I'm also able to repro this in a binary build simply using WindowsNoEditor in step 5 (no need to try and connect to a server). I also used a Blueprint project to repro (Advanced vehicle game)

1. Open UE4Editor.exe
2. Create a new First Person BP project
3. Open UnrealFrontend
4. Create a new Custom Launch Profile
5. Set the Custom Launch Profile settings to (see user's screenshot for reference)

    • Project = newly created First Person BP project
    • Build = Build UAT
    • Cook = ByTheBook
    • CookedPlatforms = WindowsServer
    • Advanced: Compress, Save packages without versions
    • Package = Package & store locally
    • Deploy = Do not deploy

6. Launch the Custom Launch Profile
7. Navigate to <ProjectName>/Saved/StagedBuilds/WindowsNoEditor and double click project .exe to start.

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

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Fixed
ComponentUE - Foundation - Cpp Tools - Plugin System
Affects Versions4.8
Target Fix4.8
Fix Commit2576351
Release Commit2576357
CreatedJun 3, 2015
ResolvedJun 3, 2015
UpdatedApr 27, 2018
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