The 'Convert Actor' option in the details tab of brushes does not function. The option is grayed out and not selectable.
Note for Core: This button works by looking for the ConversionRoot UCLASS macro flag. It gets turned into metadata by the header parser. That is not working for some reason even though the code is there in HeaderParser.cpp
1. Open the latest UE4-UT editor sync with 'UnrealTournament -log' in the target.
2. Open any map.
3. Place a BSP brush in the level.
4. In the details tab for the brush, attempt to use the 'Convert Actor' option.
Result:
The option to convert the actor is not selectable, therefor cannot be used.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Installer 4.10 failed with error code R-1603
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-16608 in the post.
0 |
Component | UE - Foundation - Core |
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Affects Versions | 4.8 |
Target Fix | 4.8.2 |
Fix Commit | 2582509 |
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Created | Jun 4, 2015 |
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Resolved | Jun 10, 2015 |
Updated | Sep 23, 2019 |