"Use T0As Ref Pose" doesn't work when FBX has two meshes with different bind poses.

See attached example assets

Steps to Reproduce

1. Download the attached assets
2. Create a blank project
3. Import the mesh titled "twobind_bothmesh.fbx"
4. In the import options, expand the advanced section under "Mesh"
5. Enable "Use T0As Ref Pose"
6. Select Import and open the skeletal mesh

Result: The mesh's head is not tilted to the side. The first frame of this fbx has a key with the head tilted to the side.
Expected: If "Use T0As Ref Pose" was working with a "two bind pose" fbx, then the head would be tilted to the side.

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Won't Fix
ComponentOLD - Anim
Affects Versions4.7.64.8
CreatedJun 5, 2015
ResolvedAug 18, 2021
UpdatedAug 18, 2021