Description

This occurs because ObjectPropertyNode.h will only check if a category is hidden for it and its subclasses. It should also be checking the parent's categories if it's an edit inline component.

Steps to Reproduce
  1. Create a new blueprint and choose Cine Camera Actor as its parent.
  2. Open the blueprint and click the Class Settings button in the toolbar
  3. Under Hide Categories, add two items to the array and write Current Camera Settings in one field, and Camera Options in the other
  4. Observe how only Current Camera Settings gets hidden, while Camera Options is still visible
    I expect all of the categories that I specify gets hidden.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-166877 in the post.

0
Login to Vote

Backlogged
CreatedOct 12, 2022
UpdatedJan 19, 2024
View Jira Issue