Description

If a blocking volume is created in the persistent level and then moved to a sublevel, it will no longer correctly block objects in standalone game.

Steps to Reproduce

1. Open Editor (any project)
2. Open Levels window
3. Create new sublevel (any name)
4. Right click level>Level Loaded>Always Loaded
5. In Persistent level, create a large blocking volume
6. Play in standalone game to ensure blocking volume is blocking correctly
7. Exit play, Right click sublevel in levels window>make current
8. Select blocking volume>RMB>Level>Move Selection to Current level
9. Play in standalone game and run character into blocking volume

Result:

Character moves through blocking volume.

Expected:

Blocking volume blocks character movement.

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Fixed
ComponentTools
Affects Versions4.8
Target Fix4.8
Fix Commit2579230
Release Commit2579666
CreatedJun 9, 2015
ResolvedJun 10, 2015
UpdatedApr 27, 2018