If a blocking volume is created in the persistent level and then moved to a sublevel, it will no longer correctly block objects in standalone game.
1. Open Editor (any project)
2. Open Levels window
3. Create new sublevel (any name)
4. Right click level>Level Loaded>Always Loaded
5. In Persistent level, create a large blocking volume
6. Play in standalone game to ensure blocking volume is blocking correctly
7. Exit play, Right click sublevel in levels window>make current
8. Select blocking volume>RMB>Level>Move Selection to Current level
9. Play in standalone game and run character into blocking volume
Result:
Character moves through blocking volume.
Expected:
Blocking volume blocks character movement.
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