Cache Mode: record seems to simulate fine, in Cache Mode: Play, the object does not simulate fracturing
Repro Rate: 5/5
Expected Result: Geometry Collection falls exactly the same way, as it was falling during the record creation: same place, same duration.
Actual Result: The Geometry Collection freezes the moment it touches the ground
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-168171 in the post.
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Component | UE - Simulation - Physics |
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Affects Versions | 5.1 |
Target Fix | 5.1.1 |
Created | Oct 24, 2022 |
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Resolved | Nov 22, 2022 |
Updated | Feb 7, 2023 |